gaussian-splatting
This project presents an innovative method for real-time rendering of radiance fields, emphasizing 1080p high-resolution novel-view synthesis without speed sacrifice. It utilizes 3D Gaussian models based on sparse data from camera calibration to enhance scene representation with anisotropic covariance. The framework incorporates a visibility-aware rendering algorithm supporting anisotropic splatting to improve both training efficiency and real-time rendering. Recent updates have introduced accelerated training and OpenXR support, making this tool valuable for both researchers and those new to efficient real-time rendering.