Introduction to Gym.NET
Gym.NET is an exciting project that aims to bring the functionalities of OpenAI's Gym to the C# programming language. It serves as a bridge allowing developers familiar with C# to engage in reinforcement learning experiments similarly to what OpenAI Gym offers in Python. Gym.NET provides a standardized set of environments, making it a versatile toolkit for developing and comparing reinforcement learning algorithms.
About OpenAI Gym
OpenAI Gym is renowned for being a comprehensive toolkit designed for the development and comparison of reinforcement learning algorithms. It offers an open-source library packed with various environments, which serve as training platforms for these algorithms. By implementing Gym.NET, SciSharp provides a similar ecosystem within the C# domain.
Installation
To start using Gym.NET, developers need to install the necessary packages. These come in different components that cater to abstract classes and implemented environments:
# For gym's abstract classes for reinforcement learning, install:
PM> Install-Package Gym.NET
# For implemented environments, install:
PM> Install-Package Gym.NET.Environments
PM> Install-Package Gym.NET.Rendering.Avalonia
PM> Install-Package Gym.NET.Rendering.WinForm
These installations ensure that users have a complete set of tools to experiment with reinforcement learning environments in C#.
Example Use Case
An illustrative example involves running the cartpole-v1 environment, demonstrating how Gym.NET operates:
using NumSharp;
using SixLabors.ImageSharp;
using Gym.Environments;
using Gym.Environments.Envs.Classic;
using Gym.Rendering.WinForm;
CartPoleEnv cp = new CartPoleEnv(WinFormEnvViewer.Factory); //or AvaloniaEnvViewer.Factory
bool done = true;
for (int i = 0; i < 100_000; i++)
{
if (done)
{
NDArray observation = cp.Reset();
done = false;
}
else
{
var (observation, reward, _done, information) = cp.Step((i % 2));
done = _done;
}
SixLabors.ImageSharp.Image img = cp.Render();
Thread.Sleep(15);
}
cp.Close();
This script showcases initializing the CartPole environment, alternating actions, rendering the environment, and retrieving observations and rewards essential for reinforcement learning.
Roadmap and Development
Gym.NET continues to evolve with a roadmap aimed at enriching its environment capabilities. Key milestones include:
-
Spaces Implementation:
- Completed:
Space
,Box
,Discrete
- In Progress:
multi.*.py
- Completed:
-
Environment Base Classes:
- Completed:
Env(object)
- In Progress:
GoalEnv(Env)
- Completed:
-
Environment Conversion:
- The transition of
Gym.Environments
to a net-standard project is complete. - Ongoing efforts include adding more classic environments like
walker2d_v3
,acrobot
, and others.
Specific domains are under development such as:
- Classics: Further implementation of classic environments
- Mujco: Addition of environments like
ant_v3
- Box2D: Progressing on environments such as
bipedal_walker
- The transition of
Gym.NET is poised to bring the flexibility and power of reinforcement learning from OpenAI Gym to developers using the C# language, fostering an interconnected and robust machine learning community.