#OpenAI Gym
pytorch-rl
Explore a broad range of sophisticated deep reinforcement learning algorithms in Pytorch, emphasizing continuous action spaces. Efficiently train on CPUs or GPUs and straightforwardly evaluate with OpenAI Gym. This repository includes various model-free and model-based RL algorithms, offering techniques like DDPG, PPO, and soft actor-critic, in addition to experimental methods such as prioritized experience replay. Flexible for extensions, it accommodates environments from classic games to complex robotic tasks.
cartpole
This project presents a reinforcement learning application using Deep Q-Learning (DQN) to train the Cartpole system. The system requires precise force applications to keep the pole balanced on a frictionless track. Details include specific hyperparameters like a learning rate of 0.001, batch size of 20, and the use of experience replay. Achieving an average reward of 195.0 over 100 trials qualifies as successful, showcasing efficient balance control. Learn more about performance metrics and see example trials of successful execution.
Gym.NET
Gym.NET is a C# adaptation of the OpenAI Gym, offering a framework for creating and testing reinforcement learning algorithms. It includes environments like CartPole and LunarLander, with rendering options via WinForm and Avalonia. Future plans involve adding support for more environments and improving compatibility. Installation is straightforward, making it accessible for reinforcement learning exploration in .NET.
Gymnasium
Gymnasium provides a consistent API for reinforcement learning, building on OpenAI's Gym by offering diverse environments like Classic Control and Atari. Explore flexible installations and related libraries like CleanRL for comprehensive learning toolkits.
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